The World & Its Geography
The Official World Map
Source: the clean world map (Terrindral_Map_Clean.png), shown here with a 10×8 reference grid (columns A–J west→east, rows 1–8 north→south) and the canonical placed locations. A compass rose (lower right) fixes north as up. Companion files in the folder: Terrindral_Map_Clean.png (unmarked), Terrindral_Map_Grid.png (grid only), Terrindral_Map_Pinned.png (grid + locations). Grid convention: a coordinate like E.5, 7.5 means halfway from column E toward F (horizontal) and halfway from row 7 toward 8 (vertical). (This clean map supersedes the older Terrindral Art/Terrindral Labled.png.)
The landmasses (by grid position):
- Altera — the mountainous western continent, ~A2–C5 (volcanic — Volcanus, the Shry’kar, the Stol’gard).
- Luminara — the northern desert continent, ~D1–G3.
- Fenhaven — the eastern continent (marshlands + a mountain spine), ~G2–J7.
- Gaiadra — the southern continent (the breadbasket), ~B6–G8, with the mountain-ringed Streacresh Forest in western Gaiadra (~A6–C8).
- Obsidian Reach Isle — the central capital island, ~E4–F5, with the Islemar archipelago trailing southeast.
Seas & waters: The Halcyon Sea (north), Vortex Deep (center, ~D5–F6), The Sapphire Passage / Sapphire Sea (east-central; the sea crossed in Book One).
Placed locations — canonical pins (Founder, v9.11):
| Location | Grid | Continent / note |
|---|---|---|
| The Aerie | D.1, 3.4 | Altera — Shry’kar capital |
| Echochasm | B.7, 3.7 | Altera |
| Skyhollow | B.6, 4.4 | Altera |
| Emberlight Monastery | B.9, 3.4 | Altera — Volcanus’s slopes |
| Wardgate | B.9, 5.5 | land bridge, Gaiadra end |
| Iridescia | E.9, 3.2 | Luminara |
| Coral Cove | E.8, 3.5 | Luminara |
| Obsidian Tower | E.7, 4.5 | Obsidian Reach Isle |
| Concord | F.2, 4.7 | Obsidian Reach Isle |
| Bogspire | I.4, 5.85 | Fenhaven — its seat |
| Appledale | F.2, 7.2 | Gaiadra |
| Tidalrest | F.4, 7.1 | Gaiadra |
| Convergence | E.5, 7.5 | Gaiadra — river near-confluence |
| Groveller’s Pass | D.1, 7.9 | Gaiadra — into the Streacresh Forest |
Other named places (Volcanus, the Stol’gard Fortress, Kar, Zephyra’s Landing, Skyreach, Thermolith, Windy Plains, Willow Lake, the University of Gaiadra, the Burnt Peaks) are canonical but deliberately left off the map for readability — see the gazetteer (II.7).
Canonical Geography — and how it resolves the map
The NC Codex gives an authoritative geography that matches the map and settles most of the open geography questions:
- Terrindral is not a natural planet — it is the remains of the dying god Streacresh (“Geo-Mystic-Biological Structure / Remnants of a God”). It has an inverted-triangular / inverted-pyramid shape left by Streacresh’s death throes; gravity is strongest toward the apex and is evened out across the surface by the Crystal Throne. It has a vast inner ocean and is ringed by enormous frozen oceans. (This reconciles Open Question #1: the WBR’s “the rock IS Streacresh’s body” and the Synopsis’s “a world of continents” are the same thing — the god’s corpse, shaped into a continented surface.)
- Five landmasses sit on the flat region: four continents — Gaiadra (Southern), Altera (Western), Luminara (Northern), Fenhaven (Eastern) — plus the central Obsidian Reach Isle (the world capital). This matches the labeled map (Altera west, Gaiadra south, Fenhaven east, Luminara north/northeast) and identifies the map’s unlabeled central green island as Obsidian Reach Isle (so the map’s black pin marks the capital / Obsidian Tower). The map’s southwest “Streacresh Forest” landmass is the mountain-ringed forest of western Gaiadra, not a separate continent.
- Per continent (NC Codex):
- Gaiadra (S) — the breadbasket; fertile plains and forests in the east, the mountain-ringed Streacresh Forest in the west (Groveller’s Pass the sole way in).
- Altera (W) — volcanic and mountainous, dominated by Volcanus; home of the Shry’kar and Stol’gard.
- Luminara (N) — a desert continent of subterranean cities (Iridescia, Thermolith) and bioluminescent coasts (Coral Cove); peoples are the underground Lirakesh (the original people / artisans) and the topside-harvester Liraquellen (see IV; roles corrected per Founder ruling, #5).
- Fenhaven (E) — vast marshlands with a mountain spine on its eastern edge; refuge for exiles; home of the Pirates / “Easterners.”
- Obsidian Reach Isle (Central) — political/naval capital; eastern lowlands (Concord Harbor / the city of Concord) and western highlands (the Obsidian Tower on the cliffs, where the Crystal Throne sits); most of Terrindral’s dragons den in the Western Cliffs.
- The land bridge runs from Gaiadra’s northern mountains to Altera’s southern mountains: Wardgate anchors the Gaiadra (north) end — a former Stol’gard fortress the Shry’kar seized late in the Stol’gard war, where Kess is first stationed — and the Stol’gard Fortress (with its history-mural facade) anchors the Altera (south) end.
Effect on the open questions: this resolves #3 (Gaiadra is southern), largely resolves #16 (the multi-continent map is canonical; “Altera = east” in the Synopsis is wrong — Altera is western; the Streacresh Forest is western Gaiadra, not a separate continent), and identifies the map’s central island as Obsidian Reach Isle. The land bridge is real even though the map doesn’t draw it clearly. (One wrinkle: with Gaiadra “south” and Altera “west,” a bridge from Gaiadra’s north to Altera’s south is geometrically loose — the directional continent-names are approximate; the bridge connects their adjacent mountain coasts.)
Gaiadra & Altera
- Gaiadra — the southern continent and the breadbasket of Terrindral — roughly 80% of the world’s food supply comes from here, making control of Gaiadra effectively control of Terrindral. Vast and forested; home to humans and (in its western reach) the deep forest where Streacresh’s consciousness is concentrated. Estaria’s parents exploit the breadbasket, seizing the throne of Gaiadra and briefly becoming King and Queen before being brought down.
- Altera — the western continent (volcanic and mountainous). Holds a more complex civilization: the winged Shry’kar, stratified island city-states, the Vulmarians (magma-dwellers in Volcanus), giants (the Stol’gard), and dragons. See II.4 for detail.
- The land bridge — a massive carved-stone span built by the Stol’gard (giants), wider than any road, lined with watch-towers, anchored by a great Stol’gard cliff fortress, and patrolled overhead by the Shry’kar. It connects Gaiadra to Altera (Wardgate at the Gaiadra end, the Stol’gard Fortress at the Altera end; see II.0.5); Estaria crosses it on foot.
The Streacresh Forest
The closest thing Streacresh has to a brain — its consciousness is most concentrated here (WBR). Resonants feel a pull toward it. Before Resh died, he raised a ring of mountains around the forest (encircling it, not within it) to contain the chaos and keep it from spreading across Terrindral during the potentially long wait for a Resonant to arrive. The forest sits inside the ring; the mountains are the wall; reaching the forest means getting through the mountains. This is where the protagonist first bonds with Streacresh. The mountain ring is Resh’s final act of caretaking.
Knowledge of the forest is generational: only ~20 years since Resh died, so it is not forgotten, but those born since have only a vague sense of its importance.
The forest is “the legendary deep forest where Streacresh holds dominion,” entered by Estaria after the Creshers; inside he meets the Sentinel and undergoes the five tests (see VI and VII).
Volcanus
A massive active volcano dominating the eastern side of Altera (which the NC Codex confirms is the western continent). Lava flows constantly; the Vulmarians’ presence keeps it from building dangerous pressure. Inside, the heat is near-lethal and the air toxic. It houses the Vulmarians and their crystal farms (see IV.4); Emberlight Monastery sits on its slopes beside Emberlight Lake (see V.2). Inside Volcanus, divine-resonance crystals form; harvesting them to forge a new focus crystal is the engine of Book One’s quest.
Altera in Detail (Altera Notes)
The Altera Notes focus on Shry’kar, Island of Origin — Kar, the most politically and economically powerful nation in Altera: densely populated, highly structured, home to the continent’s central naval and trade authority. Even its poorest enjoy a higher quality of life than much of the mainland, but internal status divisions are strict.
Structure: three regions, fourteen districts.
- Northern Region — “The Outer Peaks” (3 mountain districts): relatively affluent vs. the mainland but lowest in island status; culturally marginalized; a destination for those escaping southern politics. Seen as “quiet but stagnant.”
- Central Region — “The Crestline” (6 mountain districts): densest population; center of bureaucracy, education, trade, and social mobility; competitive, stratified, image-conscious, politically charged.
- Agricultural Region — “The Lowlands” (5 districts, southern flatlands and surrounding islands): fully government-subsidized to maintain food production; workers respected in propaganda but lacking real power; technically outside the peak caste system.
Caste is geographic — where you live is your identity. No formal caste laws exist, but everyone knows their place; control runs through infrastructure, cultural messaging, and symbolic access. Migration is legally unrestricted but socially constrained; movement is mostly lateral.
Spelling is Shry’kar (official; Shrykar an accepted shorthand). (One open sub-question: whether the Shry’kar of Kar are the same people as the winged Shry’kar of the Synopsis — they appear to be; see #4.)
Luminara
Luminara is the northern desert continent; its peoples retreated underground to survive the lethal surface. The Lirakesh are the original people — the underground dwellers and dominant culture, the glassworkers of Iridescia and engineers of Thermolith (they are the same people the Resh origin novella calls simply “Luminarans”). The Liraquellen are a later people who moved topside to harvest resources for shipment down to the underground, living in small communities clustered around the cave-mouths (e.g., the abandoned Windy Plains above Thermolith). Luminara is also the world’s renowned craft center: here the engraver Ardis of Iridescia binds Estaria’s and Qualtendra’s essences into a single focus crystal (the act that leads to their first kiss).
Orrisyn lives on Luminara — but only since Resh’s death (~20 years ago). As the first and by far the largest dragon (mountain-sized), he had lived in pride of place at the Obsidian Tower as Dragon King (a title defined by a dragon’s bond to the Ascendant). When Resh died that bond ended, and Orrisyn’s bulk was thinning the other dragons’ feeding grounds on Obsidian Isle — so he relocated to Luminara to claim a continent of food for himself, ranging the desert surface the underground Lirakesh do not use. (The “Dragon King = bond to the Ascendant” mechanic underpins the Dragon-King line in VI.4.)
Obsidian Isle & the Obsidian Tower
Obsidian Isle is home to the Obsidian Tower, which Resh grew (he was no architect — as a king, his knowledge of structure came from teaching children about life, so everything he built was organic) from the obsidian stone. The Tower:
- Records Terrindral’s history the way tree rings record a tree’s — its layers tell the story of the world’s growth from the inside out. Its “records” are not written documents but enclosed fragments of preserved time (see III.7, dragonsong).
- Was always growing, and eventually grew too tall, breaking through the upper atmosphere into open space — threatening to expose the Crystal Throne at its top to the void. This problem (among others) led Resh to create Orrisyn, the first dragon.
- The Crystal Throne sits at its top, protected.
Obsidian Fall (the Resh Prologue). As the Tower’s top crumbles, its rune-bearing obsidian is drawn toward the Crystal Throne, ricochets off the Obsidian-Isle facet, and rains back down across the isle as a silvery “Obsidian mist” / “Obsidian Fall” that dramatically accelerates growth in whatever it touches. This is how Orrisyn grew so large (he flew through it for a day), and — on Altera — it is the origin of the Giants (see IV.5). Orrisyn must periodically re-sing the Tower’s histories into the dragon-space before the rising runes reach the top and are lost; the cycle accelerates as the human population grows and strains the Throne. (Obsidian Isle is also called Obsidian Reach Isle in the Prologue.)
Other Named Locations
- Appledale — the quiet orchard town where Estaria grows up alongside Angel Blush (Synopsis).
- Emberlight Monastery — on Volcanus’s slopes; Qualtendra’s home (see V.2).
- Fenhaven — a large mountainous eastern continent on the map; where Akrin flees with a loyal few after being deposed as Dragon King (Synopsis), and where Orin’s son Marcus went (Echoes).
- Islemar — a central-eastern archipelago on the map, between Luminara and Fenhaven. (New; role TBD.)
- The Halcyon Sea / Vortex Deep / The Sapphire Passage — the three named bodies of water on the map (north-central, center, and east-central respectively). The Sapphire Passage = the “Sapphire Sea” Estaria crosses in Book One.
- The central green island = Obsidian Reach Isle — resolved via the NC Codex (II.0.5): the world capital; the map’s central black pin marks it (the city of Concord / the Obsidian Tower).
- Obsidian Isle (II.6; Ascendant adds) — home of the Crystal Throne (atop the Obsidian Tower) and a dragon homeland; Akrin is a hatchling from its Southern Cliffs. Dragons keep to the isle (the mainland Shry’kar claim never to see them).
- Altera’s settlements (Ascendant) — the Aerie (the Shry’kar military stronghold, a basalt cliff-crown), Skyhollow (a mountain village; site of Akrin’s crash), Echochasm (a Shry’kar canyon-town built for acoustics, with its own council), Skyreach (a cliff-shelf village), and Zephyra’s Landing (a port for leaving Altera). Also referenced: the Burnt Peaks and the University of Gaiadra.
- Gaiadra, Altera, Volcanus, the Streacresh Forest, Luminara, Obsidian Reach Isle — see above.
- Tidalrest — a busy port town in southern Gaiadra; where Estaria joins the Cresher caravan and ships his wards out (Echoes).
- Convergence — an inland town ~a week’s ride away; home of Angel’s aunt Sara (Echoes).
- Groveller’s Pass — the mountain pass (through the ring around the Streacresh Forest) leading to the ancient sacrificial altar and the forest entrance (Echoes).
- Willow Lake — the hidden lake and cabin that were Estaria and Angel’s secret sanctuary near Appledale (Echoes).
- The Sapphire Sea — a sea tinted blue by tiny sapphire fragments of volcanic origin; Coral Cove is a luminous bay near Luminara (Echoes).
- Concord — a nation whose navy escorts merchant ships with dragons and drove the Fenhaven pirates east (Echoes; Fenhaven also = where Akrin later flees per the Synopsis, and where Orin’s son Marcus went).
- The land bridge (Gaiadra ↔ Altera) — crossed at Book One’s close; giants live along it. The quest’s stated destinations: a volcano (the focus crystal’s source) on a western mountain continent, and an engraved doorway beneath a desert (Echoes).
- Consolidated map & gazetteer — DONE (Founder, v9.11). The reconciled world map is embedded at II.0 (clean map + 10×8 reference grid), with the 14 canonical placed locations and their grid coordinates in the II.0 table. The place-by-place descriptions live in this section (II.7) and in II.8 (NC Codex gazetteer); the landmasses and seas are keyed to the grid in II.0. Named places intentionally left off the map for readability are still catalogued in II.7/II.8.
Gazetteer
- Obsidian Reach Isle (aka Obsidian Isle / “Central Isle”) — the central capital continent: eastern lowlands (Concord Harbor) and western highlands (the Obsidian Tower on unscalable cliffs). Most of Terrindral’s dragons den in its Western Cliffs.
- Concord — the capital city of Terrindral, on Obsidian Reach Isle’s east coast (Concord Harbor). Political/economic center of the world; a major maritime power whose navy patrols with dragons (young dragons are common in its harbor). (So “Concord” is a city on the central isle, not a separate continent.)
- Wardgate — the northern (Gaiadra) end of the land bridge; a former Stol’gard fortress the Shry’kar seized in the war’s final days; Kess is first stationed here.
- Stol’gard Fortress — the southern (Altera) end of the land bridge; its facade bears a great mural of Stol’gard battles and history.
- Kar (“The Cradle”) — the island off Altera’s eastern coast where the first Shry’kar originated (the Altera Notes’ “Island of Origin — Kar”).
- The Aerie — the capital of the Shry’kar, on that same island off Altera’s east coast.
- Echochasm — a Shry’kar canyon village with notable acoustics; mildly anti-establishment, wants to be left alone.
- Skyhollow — a Shry’kar waypoint community serving travelers crossing between Altera and Gaiadra; site of Akrin’s accidental crash (the “minor international incident”).
- Zephyra’s Landing — a major Shry’kar deep-water ocean port; where Estaria, Akrin, and Qualtendra seek passage to Luminara. (= the Book-Two draft’s “Zephyra’s Landing”; normalize spelling.)
- Convergence — a Gaiadran city at the last crossroad before Tidalrest; home of Sara, who teaches there.
- Iridescia — a subterranean city beneath the Luminara desert; sunlit by reflecting shafts + bioluminescence, watered by aqueducts from the northern mountains; renowned for craftsmanship, especially glasswork. Ardis the engraver is from here.
- Thermolith (“Sister hub”) — a desert hub built into a gorge beside an active lava flow: dwellings carved in the gorge walls, suspended community platforms on glass-fiber cables and pumice shock absorbers, geothermal industry at the base. (This explains the “sci-fi” look flagged in #20 — it’s advanced Luminaran engineering, pre-electricity, not a different tech era. Per the #20 ruling the narrative is pre-electricity throughout; the art’s sci-fi rendering of Thermolith is non-canon, though the place is real.)
- Windy Plains — an abandoned surface community ~150 ft above Thermolith that once gathered/shipped sand; surface infrastructure ruined, underground mostly intact.
- The Glowstone Rest — an inn in Iridescia where the group stays.
- Coral Cove — a crescent bay on Luminara’s southern coast; Luminara’s main port and the second-largest port in Terrindral; prized bioluminescent corals.